top of page

New Gimmick, Gauntlets! Difficulty changes.

Writer: Ayrei yayAyrei yay

Hi everyone thanks for taking the time to read this! Today I'll be sharing information about the new Gimmick being introduced next update, and changes to difficulty that will be made!


Gauntlets Gauntlets are the brand new battle gimmick that will be introduced in the next update, version 2.0! Gauntlets are Pokemon family specific, meaning their effects will only apply to the Pokemon who the Gauntlets are named after, and their pre-evolutions. Gauntlets will provide special buffs to Pokemon that can increase the value gained from them in battle, or change how they can be played a bit. In version 2.0, 12 Gauntlets, 10 of which will be obtainable, will be added to the game. If you would like to learn more about what each Gauntlet will do, click here to visit the spreadsheet!


Battle AI

While I haven't heard anyone specifically complain about it, from my experience and just watching other play, the AI is garbage. I'm about 90% certain it literally selects random moves, which is something that wild Pokemon are supposed to do, but most trainers are set to the highest skill level. I'm currently experimenting with a new AI script, but it's somewhat outdated so hopefully I'll be able to get a better understanding of if it works or not during beta testing.


Difficulty changes Difficultly modes are a core part of Vanguard battle design, so I'm going to explain what's going to happen with each individual mode, separately. Casual mode

Casual mode is designed to give players who don't have knowledge of or don't want to focus on the innerworkings of the battle system (EV's, IV's, natures, etc.). Since no one has made any complaints about casual mode, I likely won't be making any changes to it. Please let me know if you believe I am incorrect and I will make the changes!


Experienced mode

Experience mode is designed to give players an experience equal or a bit high in difficulty to the more challenging mainstream titles (Platinum, BW2, Emerald, etc.). Therefore, I will be making slight additions to how difficulty will fare in Experienced mode. For example, starting in Southeast, all regular trainers will have atleast four Pokemon and each with perfect IV's. Expert mode

Expert mode is designed to give players a challenging experience that relies on them needing to invest EV training and Good IV's into their Pokemon, aswell as swapping out team members for different challenges. Coming next update, each main story boss will have either a Gauntlet or access to Mega evolution (and maybe both in the future). I may also take different approaches such as granting a few boss mons an illegal number of EV's. While some of this may sound unfair, you also must consider the options you have and will have access to. On top of a collection of slightly overpowered regional variants, you'll have gauntlets of your own, easy access to EV training, a plethora of exp candies to make team swapping a piece of cake, and coming next update, IV boosting items and nature changing mints. Oh and let's not forget.. the AI isn't a real person.. That's about it for this developer update, I would greatly appreciate any feedback on the changes list!

 
 
 

Comments


bottom of page